I make mods and share what I learn.
I like understanding how games work, experimenting with their mechanics and imagining new ways to play them. That led me to create mods, build tools and share what I learn with people who want to get started.
I discovered programming through games.
I started out playing and tinkering with games like Age of Empires and GTA San Andreas.
Years later, after a period when I had lost the urge to code, I came back to GTA V. I started experimenting again, creating behaviors for NPCs, then building bigger and bigger projects.
That is how I rediscovered the joy of programming and how my modding projects began to take up more and more space. Today, I want to keep experimenting, discover other games and share what I learn along the way.
My mods
I make mods to experiment with games and give them new possibilities. Right now, I mainly work on GTA V, especially on NPC behaviors and interactions between characters.
InteractV
My main project. I build interactions between NPCs, gangs, police responses and all kinds of situations that can happen in GTA V's world.
View the mod →GTA V · vehiclesStreet Riders
A mod about groups of riders: movement, formations, wheelies and group behaviors.
View the mod →What comes next?
I am mostly working on GTA V for now. I would like to explore other games too, but I would rather share something concrete than announce it too early.
The tools I build for my projects
When I create mods, I often end up building systems that I would like to reuse: managing character behaviors, chaining their actions or organizing in-game events.
Interact Engine grew out of that work on GTA V. I am building it so I can create new systems without starting from scratch every time, and I would also like other developers to be able to use it for their own GTA V characters and scenarios.
The engine is still in development. Its technical documentation will open after the API and examples are reviewed.
// one codebase, two faces engine // the code, content empty + InteractV // engine + its content (the demo) your mod // engine + your content (soon)
Would you like to learn how to create your own mods?
Learn to program by playing — that is the heart of our pedagogy. I discovered code by modding games, and I kept learning on the job: experimenting, breaking things and finding out why they did not work.
The first lessons are open. The other stages appear grey in the menu and will open progressively.
Support my mods or work with me.
Enjoy my work? You can support it on Patreon. Need help with your own project? Get in touch.