Troubleshooting
No interactions start
- Check
EnableLogs=trueinscripts/InteractV/config/interactv.iniand look at the mod's console/log output. - Check the edition: some content exists only in the paid editions (Gamer or Partner, see Editions). A Basic install won't show it no matter the settings.
- Experimental content is only registered when
[Experimental] ExperimentalFeaturesis enabled ininteractv.ini; it is off by default. - Check
RequirePlayerLos: with it enabled (the default), the player needs to see at least one of the two peds for an NPC-vs-NPC interaction to start. - Nearby law enforcement, a recent corpse, active gunfire, or another ped too close can all cancel or block an interaction from starting.
Police routes don't start
Arrests and police response are part of the paid Gamer and Partner editions; on Basic they simply aren't installed (see Editions). With a paid edition installed, make sure:
[Experimental] ExperimentalFeaturesis on if you expect a behavior that is still considered experimental.
There is no [Premium] section and no license key: if police content is missing, reinstall the archive for your paid tier rather than editing the INI.
Paid features inactive
- The edition is fixed at build time, not by a setting. If you expected paid content and don't have it, you are running a Basic archive; re-download the Gamer or Partner archive from Patreon (see Editions).
- There is no
[Premium] LicenseKeykey ininteractv.inianymore: nothing to paste, and no activation step.
Audio silent
- Check
[Audio] Mp3Enabledistrueif you expect the pre-recorded voice lines (scripts/InteractV/audios/mp3/). - Native GTA speech banks are configured in
scripts/InteractV/audios/speeches.xml. - For AI text-to-speech,
[ElevenLabs] ApiKey(or theINTERACTV_ELEVENLABS_API_KEYenvironment variable) needs to be configured; TTS won't work without a key or already-cached audio. This section isn't shipped in the INI by default; add it yourself if you use TTS.
A state/action doesn't seem to work
Stick to action names that already exist in the built-in content, or ones added by your own plugin; see Customizing. An unknown action logs a warning and falls back to IDLE.