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RadialMenuUI

A lightweight, high-performance C# radial menu and action wheel library for GTA V powered by ScriptHookVDotNet 3.

Free1.0.0

About

Originally engineered and battlefield-tested in InteractV, RadialMenuUI decouples radial menu rendering and input handling from gameplay logic, giving modders a polished, console-grade radial wheel. Native Scaleform menus are rigid and slow to customize, and drawing 2D sprites via ScriptHookV often flickers or drops frames; this library solves those hurdles out of the box with zero runtime overhead, while an optional gameplay host helper handles hold-to-open, cinematic slow motion and safety guards.

Key features

  • Hybrid dual-input: right stick on gamepad (with angular deadzones) and mouse pointer on a virtual 1280×720 canvas; the last device moved takes control.
  • Zero-lag native rendering: direct calls to ScriptHookV texture functions with lazy progressive warmup. No Scaleform lag, solid 60+ FPS.
  • Hierarchical submenus with breadcrumbs and back navigation.
  • Variant pagination: attach multiple options to a single slot and cycle with D-Pad left/right or the mouse wheel.
  • Deep theming: 3 to 10 (or 12) sectors, custom colors, alpha, dimensions and PNG icons.
  • Turnkey gameplay host: optional helper providing hold-to-open lifecycle, cinematic slow motion, control blocking and pause/death safety guards.

Screenshots & media

RadialMenuUI root action wheel in game
RadialMenuUI root action wheel in game
RadialMenuUI ride action wheel in game
RadialMenuUI ride action wheel in game

Download

RadialMenuUIFree

A lightweight, high-performance C# radial menu and action wheel library for GTA V powered by ScriptHookVDotNet 3.

1.0.07.8 MB

Requirements & installation

Requirements

  • Grand Theft Auto V (legit PC copy).
  • ScriptHookV (ScriptHookV.dll).
  • ScriptHookVDotNet v3 (ScriptHookVDotNet.asi, ScriptHookVDotNet3.dll).

Installation

  1. Download RadialMenuUI.dll from this page or the GitHub releases.
  2. Reference the DLL in your .csproj, or vendor the src/ folder to compile everything into a single standalone DLL.
  3. Ship RadialMenuUI.dll and the RadialMenuUI/skins/default/ texture folder alongside your mod. All mods can share the same texture folder.