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Street Riders

Motorcycle gangs that spawn in their territory, cruise in formation and pull realistic physics-based wheelies.

Free2.0.0

About

Street Riders spawns motorcycle gangs that cruise through their territory and pull wheelies driven by a continuous force-based physics system rather than scripted animations. Bikes lift naturally, hold a stable angle with angular velocity damping, and respond differently depending on the bike model. Groups define which bike models belong to which gang, their territory zones, spawn probabilities and active hours. A leader spawns first and followers use vehicle-follow tasks to keep formation. Follow Player mode lets groups track your vehicle, and when you stop, riders can dismount and walk over, elect a new leader or freestyle around you.

Key features

  • Motorcycle groups ride through chosen neighborhoods at configured times and travel in formation.
  • Riders perform physics-driven wheelies, with optional stunt animations and tuning for each bike model.
  • Groups can follow your vehicle; when you stop, they can wait, keep riding or circle nearby.
  • Choose each group’s bikes, colors and behavior in the included configuration files; reload changes with F10.
  • Police can pursue riders during sustained wheelies, and the mod can include bikers already on the road.

Download

Street RidersFree

Motorcycle gangs that spawn in their territory, cruise in formation, and pull realistic physics-based wheelies, with tunable groups and zones across the map.

2.0.046 KB

Requirements & installation

Requirements

  • Grand Theft Auto V (latest version).
  • ScriptHookV by Alexander Blade.
  • ScriptHookVDotNet v3.

Installation

  1. Install ScriptHookV and ScriptHookVDotNet3 in your GTA V root folder.
  2. Copy StreetRiders.dll into Grand Theft Auto V/scripts/.
  3. Copy the complete StreetRiders/ folder into Grand Theft Auto V/scripts/.
  4. Launch the game. The five INI files in scripts/StreetRiders/ configure groups, zones, physics and behavior; press F10 to hot-reload.

Changelog

v2.0.02026-06-03
  • Wheelie stunt animations: riders in Phase.Sustained randomly play a showoff animation (rcmextreme2atv, clips idle_b/c/d/e) once visible on screen, after a random 300-800ms delay into the phase.
  • No same animation twice in a row per rider (excludes last played clip from selection).
  • DoWheelieStunts per-group INI option: set to false to disable stunt animations for a specific group.
  • StuntCooldown INI option (default 8000ms): configurable delay before a rider can play another animation within the same Sustained phase. Enables multiple animations per long wheelie.
  • 25% chance of upper-body animation (ANIM_FLAG_UPPERBODY): rider keeps steering while the anim plays, followed by a shorter 2s cooldown. Full-body animations (75%) use the normal StuntCooldown.
  • Debug HUD: overhead label turns cyan and shows "★STUNT" while an animation is actively playing.
  • PreventFall (behavior.ini): three-mode fall prevention — Always (riders never fall), WheelieOnly (protected only during active wheelie phases), or Disabled (vanilla GTA behavior). Default: Always.
  • PreventFallChance (behavior.ini): probability (0-100) that fall prevention activates for a given wheelie. Only applies to WheelieOnly mode. At 50, riders occasionally bail naturally — useful for combining higher pitch angles with realistic variation. Default: 100.
  • Per-bike dual physics configs: [Bike_X] defines physics when fall prevention is active (backwards compatible — old configs migrate as-is). Optional [Bike_X_NoFall] defines conservative physics when fall prevention is not active. Same pattern applies to [DefaultWheelie] / [DefaultWheelie_NoFall]. When a _NoFall section is absent, the base section is used as fallback.
  • FormationDistance (advanced.ini): configurable minimum distance followers maintain behind the group leader during autonomous cruise. Separate from FollowMinDistance (player escort). Default: 50m.
  • LeaderGracePeriodMs (advanced.ini): grace period before a temporarily absent leader is replaced. Prevents rapid leader switching caused by brief unavailability. Default: 4000ms.
  • INI files restructured into a dedicated scripts/StreetRiders/ folder with 5 separate files: config.ini (general settings), groups.ini (rider groups), vehicles.ini (wheelie physics and per-bike tuning), behavior.ini (driving style, stunts, police, follow-player), advanced.ini (spawn distances, remount, low-level safety). Each file is focused and independently reloadable.
  • Wheelie phase detection: physics-driven promotion from Attempting to Sustained when pitch is held above 60% of TargetPitch for 2 consecutive seconds. Fixes cases where a rider visually held a sustained wheelie but the state machine remained stuck in Attempting.
  • Obstacle detection in Sustained: replaced single forward raycast with a 3-ray fan (center + ±20°, shorter side rays for vehicles/peds only). Catches lateral threats on road curves without false positives from road barriers or nearby group members.
  • Driving flags: added flag 65536 (overtake). Riders now attempt to pass blocked vehicles instead of queuing behind them. New default: 868413.
  • Police pursuit: cops only engage riders who are actively in Phase.Sustained (doing a wheelie). Riders cruising normally or in Attempting phase no longer attract police attention.
  • Animation end detection: driving task is re-issued via IS_ENTITY_PLAYING_ANIM with a 500ms guard to avoid the same-frame race condition where the flag is briefly false right after TASK_PLAY_ANIM.
  • Riders going straight after animation ended: TASK_PLAY_ANIM (flag 0) replaces the primary driving task; once the clip finished the ped had no task left and coasted straight for the rest of the phase. Fixed by detecting anim completion and re-issuing the group driving task.
v1.2.22026-05-27
  • Wheelie lift force was still being applied when the bike was fully airborne after hitting a bump, causing riders to briefly fly. A downward raycast from the rear wheel bone now gates all force application — lift is blocked unless the rear wheel is within ground contact range.