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Configuration

Street Riders 2.0.0 uses five files in Grand Theft Auto V/scripts/StreetRiders/. Keep the folder beside scripts/StreetRiders.dll; the old root-level StreetRiders.ini and StreetRiders_Advanced.ini are no longer read. Press F10 in-game to reload changes.

FileWhat to change
config.iniEnable the mod, show blips, set rider counts and hotkeys.
groups.iniChoose active groups, bike models, GTA V zones, spawn hours and per-group behavior.
vehicles.iniSet default wheelie physics and per-bike profiles.
behavior.iniTune driving, fall prevention, stunts, police and Follow Player.
advanced.iniTune spawn distances, formation, obstacle checks and remount behavior.

config.ini​

In [General], Enabled = true enables the mod. ShowBlips = true shows rider blips by default; ShowOverhead = false hides the debug labels. MaxActiveGroups = 1 limits simultaneous groups, and RidersPerGroupMin = 2 / RidersPerGroupMax = 4 set their size. ReloadKey = F10 and DebugKey = Insert can be reassigned. The [TestMode] section is off by default; enable it to use NumPad1 for a forced spawn and NumPad0 to remove active riders.

groups.ini​

The [General] section lists active names in Groups. Each name needs a matching [Group_NAME] section. For example, Groups = Families, Ballas uses [Group_Families] and [Group_Ballas]. A group can set PedModels, BikeModels, Zones, ActiveHourStart / ActiveHourEnd, Chance, DoWheelie, DoWheelieStunts, CanFollowPlayer, weapons and blip appearance. Leave Zones empty to allow spawns everywhere. See Groups and Zones.

vehicles.ini​

The [General] section contains WheelieExcludedModels and BikeOverrides. [DefaultWheelie] sets baseline physics, including LiftForce, TorqueOffset, MinSpeed, TargetPitch and MaxPitch. Listed bikes can override these in [Bike_MODEL]. The optional [DefaultWheelie_NoFall] and [Bike_MODEL_NoFall] profiles tune physics while fall prevention is active; if absent, the base profile is used. See Wheelie Physics.

behavior.ini​

The [Behavior] section includes PreventFall = WheelieOnly in the published archive. The options are Always, WheelieOnly and Disabled; PreventFallChance = 50 applies only to WheelieOnly and is the per-wheelie chance of protection. StuntCooldown = 8000 and StuntAnimations control showoff animations during sustained wheelies. DrivingFlags = 868413 includes overtaking. Police pursuit is enabled with AllowPoliceArrest = true and only targets sustained wheelies. The [FollowPlayer] section controls its trigger, F7 toggle and dismount behavior. See Follow Player.

The distributed behavior.ini sets BodyguardEnabled = true, but its own comment still labels the feature work in progress and warns of unintended attacks. Set it to false if you do not want to test that behavior.

advanced.ini​

The [Advanced] section contains FormationDistance = 20 for follower spacing and LeaderGracePeriodMs = 4000 before choosing a replacement leader. It also contains SpawnDistanceMin / SpawnDistanceMax, CleanupDistance, SpawnIntervalMs, WheelieActiveDistance, RaycastDistance and remount settings. Most players can keep these defaults.

Migrating from 1.x​

Start with the five files shipped in 2.0.0. Copy your old [Group_NAME] sections into groups.ini and wheelie profiles into vehicles.ini; move other custom values into the corresponding new files. Do not copy the old INI into scripts/ and expect it to load.