Troubleshooting
Mod Doesn't Load
"Street Riders v2.0.0: Loaded!" not showing?
- Ensure ScriptHookV and ScriptHookVDotNet3 are installed in your GTA V root folder.
- Verify
StreetRiders.dlland the completeStreetRiders/configuration folder are inGrand Theft Auto V/scripts/. The old root-level INI is no longer read. - Check you have the correct version of ScriptHookVDotNet (v3, not v2).
- Look for error logs in
ScriptHookVDotNet.login the GTA V root folder.
"Constructor threw an exception" / SHVDN V2 conflict
If the mod crashes on startup or fails to load alongside older SHVDN V2 mods, install SHVDN Enhanced instead of the standard version:
SHVDN Enhanced is a drop-in replacement that resolves constructor exception crashes caused by V2/V3 coexistence issues.
No Groups Spawning
- Check zones: The group's
Zonesmight not match your current location. The group might use zone codes your area doesn't match. SetZonesto empty to test spawning everywhere. - Check active hours: A group with
ActiveHourStart = 18andActiveHourEnd = 4only spawns between 6 PM and 4 AM in-game time. Open your phone in-game to check the time. - Enable debug mode (
Debug = trueinconfig.ini) and pressInsertto see the debug overlay with spawn attempt logs. - Verify
Enabled: Both the mod ([General] Enabled = true) and the group (Enabled = true) must be enabled. - Check
Chance: Low values reduce spawn probability. Try higher values for testing. - Increase
MaxActiveGroups: Default is1. If another group is already active, new ones won't spawn.
Wheelies Not Happening
- Check
DoWheelie: Must betruefor the group. - Check
WheelieExcludedModels: The bike model might be in the exclusion list. - Check
MinSpeed: Rider must be moving faster thanMinSpeed(default 12 m/s). - Check
WheelieActiveDistance: Wheelies only trigger when player is within this range (default 200 m). - Performance: If the game is lagging, the physics system may struggle: lower
WheelieActiveDistance.
Riders Crash Into Cars
- Adjust
DrivingFlagsin[Behavior]inbehavior.ini. The published default is868413and includes overtaking. - Change driving flags cautiously: combinations can alter lane changes and obstacle avoidance.
- See the driving flags reference.
Follow Mode Issues
| Symptom | Fix |
|---|---|
| Follow triggers too easily | Increase DynamicTriggerMs and DynamicMinSpeed |
| Riders lose you too fast | Increase LoseRadius (try 300) |
| Follow never triggers | Check CanFollowPlayer = true on the group and Enabled = true in [FollowPlayer] |
| Wrong vehicle type | Change PlayerVehicleType to Any |
Bike Doesn't Move After Taking It
This was fixed in v1.2.1: the mod releases the handbrake and rider tracking when the player takes a tracked bike. If it still happens in 2.0.0, collect the ScriptHookVDotNet log and report it.
Riders Enter Combat and Stop Riding
If riders are armed (Weapons setting), they may enter combat with other NPCs and abandon their riding behaviour.
- Remove
Weaponsfrom the group config. BlockNonTempEventsis in[Behavior]inbehavior.iniand defaults tofalse. Setting it totruemay suppress ambient reactions; use it only if that tradeoff is acceptable.
Performance Issues
- Lower
WheelieActiveDistance; riders beyond this range don't run wheelie physics. - Reduce
MaxActiveGroupsto limit simultaneous groups. - Increase
SpawnIntervalMsto reduce spawn frequency. - Set
ShowBlips = falseandShowOverhead = falseto reduce HUD updates. - Lower
NaturalRiderScanRadiusifApplyToNaturalRidersis enabled.
Remount Problems
Riders usually recover and remount after falling, but edge cases exist:
- Review
RemountForceTimeoutinadvanced.ini(published default:10000ms). - If the rider is too far from their bike, increase
RemountMaxDistance. - If remount attempts fire too fast, increase
RemountTaskCooldown.
Debug Mode
Enable the debug overlay to see real-time rider state:
- Set
Debug = truein[General]. - Press Insert to toggle the overlay.
- The overlay shows: current phase, pitch angle, speed, and force applied for each rider.
Enable ShowOverhead = true to see rider info floating above their heads. Enable ShowBlips = true to see them on the minimap.
Hotkey Reference
| Key | Action | Requires |
|---|---|---|
F10 | Reload configuration | : |
Insert | Toggle debug overlay | Debug = true |
NumPad1 | Force-spawn a group | [TestMode] Enabled = true |
NumPad0 | Delete all riders | [TestMode] Enabled = true |
F7 | Toggle follow player | : |
Known Issues
- Weapons & combat: Equipping riders with weapons is optional and may cause unexpected behaviour. Armed riders can enter combat with other NPCs, interrupting their riding. This feature is actively being improved.
- Bodyguard mode: The published
behavior.inisetsBodyguardEnabled = true, while its comment still calls this mode experimental and warns of unintended attacks. Set it tofalseif you do not want to test it. - Remount after falling: Riders usually recover and remount, but may get stuck in some edge cases.