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Troubleshooting

Mod Doesn't Load​

"Street Riders v2.0.0: Loaded!" not showing?

  • Ensure ScriptHookV and ScriptHookVDotNet3 are installed in your GTA V root folder.
  • Verify StreetRiders.dll and the complete StreetRiders/ configuration folder are in Grand Theft Auto V/scripts/. The old root-level INI is no longer read.
  • Check you have the correct version of ScriptHookVDotNet (v3, not v2).
  • Look for error logs in ScriptHookVDotNet.log in the GTA V root folder.

"Constructor threw an exception" / SHVDN V2 conflict​

If the mod crashes on startup or fails to load alongside older SHVDN V2 mods, install SHVDN Enhanced instead of the standard version:

Script Hook V .NET Enhanced

SHVDN Enhanced is a drop-in replacement that resolves constructor exception crashes caused by V2/V3 coexistence issues.


No Groups Spawning​

  • Check zones: The group's Zones might not match your current location. The group might use zone codes your area doesn't match. Set Zones to empty to test spawning everywhere.
  • Check active hours: A group with ActiveHourStart = 18 and ActiveHourEnd = 4 only spawns between 6 PM and 4 AM in-game time. Open your phone in-game to check the time.
  • Enable debug mode (Debug = true in config.ini) and press Insert to see the debug overlay with spawn attempt logs.
  • Verify Enabled: Both the mod ([General] Enabled = true) and the group (Enabled = true) must be enabled.
  • Check Chance: Low values reduce spawn probability. Try higher values for testing.
  • Increase MaxActiveGroups: Default is 1. If another group is already active, new ones won't spawn.

Wheelies Not Happening​

  • Check DoWheelie: Must be true for the group.
  • Check WheelieExcludedModels: The bike model might be in the exclusion list.
  • Check MinSpeed: Rider must be moving faster than MinSpeed (default 12 m/s).
  • Check WheelieActiveDistance: Wheelies only trigger when player is within this range (default 200 m).
  • Performance: If the game is lagging, the physics system may struggle: lower WheelieActiveDistance.

Riders Crash Into Cars​

  • Adjust DrivingFlags in [Behavior] in behavior.ini. The published default is 868413 and includes overtaking.
  • Change driving flags cautiously: combinations can alter lane changes and obstacle avoidance.
  • See the driving flags reference.

Follow Mode Issues​

SymptomFix
Follow triggers too easilyIncrease DynamicTriggerMs and DynamicMinSpeed
Riders lose you too fastIncrease LoseRadius (try 300)
Follow never triggersCheck CanFollowPlayer = true on the group and Enabled = true in [FollowPlayer]
Wrong vehicle typeChange PlayerVehicleType to Any

Bike Doesn't Move After Taking It​

This was fixed in v1.2.1: the mod releases the handbrake and rider tracking when the player takes a tracked bike. If it still happens in 2.0.0, collect the ScriptHookVDotNet log and report it.

Riders Enter Combat and Stop Riding​

If riders are armed (Weapons setting), they may enter combat with other NPCs and abandon their riding behaviour.

  • Remove Weapons from the group config.
  • BlockNonTempEvents is in [Behavior] in behavior.ini and defaults to false. Setting it to true may suppress ambient reactions; use it only if that tradeoff is acceptable.

Performance Issues​

  • Lower WheelieActiveDistance; riders beyond this range don't run wheelie physics.
  • Reduce MaxActiveGroups to limit simultaneous groups.
  • Increase SpawnIntervalMs to reduce spawn frequency.
  • Set ShowBlips = false and ShowOverhead = false to reduce HUD updates.
  • Lower NaturalRiderScanRadius if ApplyToNaturalRiders is enabled.

Remount Problems​

Riders usually recover and remount after falling, but edge cases exist:

  • Review RemountForceTimeout in advanced.ini (published default: 10000 ms).
  • If the rider is too far from their bike, increase RemountMaxDistance.
  • If remount attempts fire too fast, increase RemountTaskCooldown.

Debug Mode​

Enable the debug overlay to see real-time rider state:

  1. Set Debug = true in [General].
  2. Press Insert to toggle the overlay.
  3. The overlay shows: current phase, pitch angle, speed, and force applied for each rider.

Enable ShowOverhead = true to see rider info floating above their heads. Enable ShowBlips = true to see them on the minimap.


Hotkey Reference​

KeyActionRequires
F10Reload configuration:
InsertToggle debug overlayDebug = true
NumPad1Force-spawn a group[TestMode] Enabled = true
NumPad0Delete all riders[TestMode] Enabled = true
F7Toggle follow player:

Known Issues​

  • Weapons & combat: Equipping riders with weapons is optional and may cause unexpected behaviour. Armed riders can enter combat with other NPCs, interrupting their riding. This feature is actively being improved.
  • Bodyguard mode: The published behavior.ini sets BodyguardEnabled = true, while its comment still calls this mode experimental and warns of unintended attacks. Set it to false if you do not want to test it.
  • Remount after falling: Riders usually recover and remount, but may get stuck in some edge cases.